File:Mission Instances

Description
In this video, five developers from the Ship of Heroes team test some new gameplay elements, in combination with other features that have previously been demonstrated. Specifically, the dev team is in the process of custom-building a full mission system, and this content is a portion of that larger system. A team combat scenario with the Prometheans is also included. The characters being shown are not signature heroes in the game; they are regular heroes made in the SoH character creator for tests. For example, the character known as “Green Pants Man” on social media makes an appearance in the video. The newly coded features include glowing mission doors, glowing mission objectives, and objectives linked to combat progress in the mission.

Using the split screen allows us to show our accomplishments from two perspectives. For example, the glowing mission door is only glowing in the view of the team members that have the mission -- not in the view of the observer. The players enter one at a time, and each needs to click the door in order to enter the mission, allowing teams to split up to perform multiple tasks simultaneously. Similarly, team members return from the mission map to the starting point on an individual basis -- team members are not pulled into or out of the mission until they want to be. This video also integrates the teaming features shown in previous videos, as well as the custom mission maps revealed in May.

Ship of Heroes is a sci-fi MMORPG currently under development in the Unreal 4.15 engine, but the developers have announced that they will be upgrading to UE 4.16 before the end of Q4. SoH is expected to begin Alpha tests at the end of 2017. Come visit our site at https://www.shipofheroes.com to learn more.